Poki Yoki — 90-Day Operating Plan

The execution companion to the two-paths analysis: what we run, in what order, at what budget, and the exact gates that decide each next move.

v1 · 2026-06-13 · budget: $15,000 media / 90 days · owners: Mawn (media) + founder (offer/site) · run to the thresholds, not the calendar

The plan in one box

Path B is the engine; Path A is a bounded test. Run classic DTC paid social restructured around the Family SKU ($85) as the continuous revenue + social-proof channel (≈$12.5K). Run the game funnel as a $2,500 stage-gated experiment whose only job in 90 days is to measure the verified-mom→buyer rate — not to drive revenue. Goal of the 90 days is not profit (no path is profitable in 90 days at this budget); it's to (1) generate reviews + repeat buyers + a Family-skewed AOV story that makes Month-4 spend efficient, and (2) get a real read on the game channel for <$2.5K. Allocation follows the proven 70 / 20 / 10 rule.

1 Budget allocation ($15,000)

Bucket$%OwnerPurpose
B Meta paid social$9,00060%MawnRevenue engine · 2 ad sets max · Family as hero · ≥$1,050/wk/ad-set to exit learning
B Creative production$1,50010%Mawn/UGC10–15 assets/mo · refresh winners every 14–21 days
B Influencer seeding$1,50010%Founder30–50 gifted units to mom micro-creators · amplify winners as dark posts
A Game traffic + promo$2,25015%FounderDrive US-mom plays · build ~400–500 verified moms + ~1,500 retargeting pool
Buffer / holdout$7505%SharedCPA rescue, clean holdout cell, pivots
Total$15,000100%(Mawn's confirmed $3K/mo from June 15 sits inside the Path B line)

2 Pre-flight checklist — must be TRUE before Day 1 spend

⛔ Do not start paid traffic until these are done

3 The Family-SKU restructure (the single highest-leverage move)

Starter ($45) is first-order unprofitable above ~$22 CAC; Family ($85) is profitable below ~$43. At the corrected ~$55 base CAC, leading with Family takes first-order economics from −$33 (Starter) to −$12 (Family), and shortens the path to first-order profitability from Week 9–10 to Week 5–6. Concretely:

4 Week-by-week cadence

Weeks 1–4 — Launch + the proof-of-conversion sprint

Weeks 5–8 — Iterate + scale the winner

Weeks 9–12 — Hard push + the Month-4 decision

5 Stage-gates — the decision tree

Day 30 gate

Day 60 gate

Day 90 decision

6 The weekly metrics dashboard

Track these every Friday. The ones in bold are the decision drivers.

MetricTarget / watchWhat it tells you
Family mix % (of orders)≥45–50%Whether the unit-economics fix is landing (KPI #1)
Blended CAC→ <$40Path B viability; vs $22 Starter / $43 Family breakeven
CVR by SKU (Family vs Starter)Family ≥25% of orders by Wk2Landing-page architecture health
ROAS (blended)→ 1.0×+Cash efficiency trend
Contamination % (game)<40% non-momWhether Path A list is real moms (kill-switch)
Verified-mom→buyer % (game)≥5% by Day 90The number that decides Path A entirely
k-factor (game shares)≥0.3Whether the funnel can blend toward cheap CAC
Cash on handwatch vs ~4–6mo runwaySurvival; pace the spend to it
Email list size (buyers + moms)growThe compounding asset for Month 4+

7 Kill-switches — decide the triggers now

Pull these without debate if hit

Poki Yoki · 90-Day Operating Plan · companion to "The Next 90 Days, Two Paths" · run Path B around Family, test Path A to a kill-switch, pace spend to the cash runway, and measure the one number that decides the game channel: the 90-day verified-mom→buyer rate.