Executive brief · should we launch with the classic DTC model, the free-game model, or both?
| Metric | B Classic | A Game |
|---|---|---|
| Orders | ~270 | ~44 |
| Revenue | $12.4K | $2.2K |
| Blended ROAS | 0.83× | 0.15× |
| Blended CAC | $55 | $341 |
| Cash at Day 90 | ~$10.6K | ~$5.5K |
| Asset built | 540 buyers | 1,270 moms |
Path A never overtakes Path B inside 90 days. Path B earns from Week 1; Path A earns ~nothing for 4–6 weeks, then builds.
| $15K split | $ |
|---|---|
| B Meta paid social (Family hero) | $9,000 |
| B Creative production | $1,500 |
| B Influencer seeding | $1,500 |
| A Game traffic + promo (test) | $2,250 |
| Buffer / holdout | $750 |
Stage-gates (run to thresholds, not calendar):
Kill-switches: contamination >40% → stop A · Family <25% of orders → rebuild LP · k<0.1 → shift A→B.
Full package: Game-Funnel Strategy Dossier (the why) · The Next 90 Days, Two Paths (the analysis) · 90-Day Operating Plan (the execution). All in docs/marketing/. Bottom line: run B around Family, test A to a kill-switch, pace spend to the cash runway, and measure the verified-mom→buyer rate.